On 12 November 2015 at 16:47, Jason Ekstrand wrote:
> On Thu, Nov 12, 2015 at 6:46 AM, Pekka Paalanen wrote:
>> Reviewed-by: Pekka Paalanen
>>
>> Perhaps a TODO comment referring to
>>
On Sat, 7 Nov 2015 18:34:20 +
Daniel Stone wrote:
> eglSwapBuffersWithDamage accepts damage-region rectangles to hint the
> compositor that it only needs to redraw certain areas, which was passed
> through the wl_surface_damage request, as designed.
>
> Wayland also
On Thu, Nov 12, 2015 at 6:46 AM, Pekka Paalanen wrote:
> On Sat, 7 Nov 2015 18:34:20 +
> Daniel Stone wrote:
>
>> eglSwapBuffersWithDamage accepts damage-region rectangles to hint the
>> compositor that it only needs to redraw certain areas, which
eglSwapBuffersWithDamage accepts damage-region rectangles to hint the
compositor that it only needs to redraw certain areas, which was passed
through the wl_surface_damage request, as designed.
Wayland also offers a buffer transformation interface, e.g. to allow
users to render pre-rotated