Most of comments that follow are related to Mesa coding standards.
Many of these comments apply to "egl: updating surface size on x11" and
"egl: Fix for not setting EGL_BAD_MATCH by eglCreatePbufferSurface.".
I'm not sure how you're sending these patches, but you really, really
should use
Current implementation of eglCreateWindowSurface() is against to the EGL
specification, because it allows creating multiple surfaces per single window.
---
src/egl/main/eglapi.c | 109 +-
1 file changed, 107 insertions(+), 2 deletions(-)
diff