Am 10.01.2014 12:04, schrieb Erik Faye-Lund:
> On Fri, Jan 10, 2014 at 10:33 AM, Lauri Kasanen wrote:
>> On Fri, 10 Jan 2014 03:57:45 +0100
>> srol...@vmware.com wrote:
>>
>>> From: Roland Scheidegger
>>>
>>> OpenGL does whole-point clipping, that is a large point is either fully
>>> clipped or f
On Fri, Jan 10, 2014 at 10:33 AM, Lauri Kasanen wrote:
> On Fri, 10 Jan 2014 03:57:45 +0100
> srol...@vmware.com wrote:
>
>> From: Roland Scheidegger
>>
>> OpenGL does whole-point clipping, that is a large point is either fully
>> clipped or fully unclipped (the latter means it may extend beyond
On Fri, 10 Jan 2014 03:57:45 +0100
srol...@vmware.com wrote:
> From: Roland Scheidegger
>
> OpenGL does whole-point clipping, that is a large point is either fully
> clipped or fully unclipped (the latter means it may extend beyond the
> viewport as long as the center is inside the viewport). d3
From: Roland Scheidegger
OpenGL does whole-point clipping, that is a large point is either fully
clipped or fully unclipped (the latter means it may extend beyond the
viewport as long as the center is inside the viewport). d3d9 (d3d10 has
no large points) however requires points to be clipped aft