Re: [Mesa-dev] [PATCH] gallium: add bits for clipping points as tris (d3d-style)

2014-01-10 Thread Roland Scheidegger
Am 10.01.2014 12:04, schrieb Erik Faye-Lund: > On Fri, Jan 10, 2014 at 10:33 AM, Lauri Kasanen wrote: >> On Fri, 10 Jan 2014 03:57:45 +0100 >> srol...@vmware.com wrote: >> >>> From: Roland Scheidegger >>> >>> OpenGL does whole-point clipping, that is a large point is either fully >>> clipped or f

Re: [Mesa-dev] [PATCH] gallium: add bits for clipping points as tris (d3d-style)

2014-01-10 Thread Erik Faye-Lund
On Fri, Jan 10, 2014 at 10:33 AM, Lauri Kasanen wrote: > On Fri, 10 Jan 2014 03:57:45 +0100 > srol...@vmware.com wrote: > >> From: Roland Scheidegger >> >> OpenGL does whole-point clipping, that is a large point is either fully >> clipped or fully unclipped (the latter means it may extend beyond

Re: [Mesa-dev] [PATCH] gallium: add bits for clipping points as tris (d3d-style)

2014-01-10 Thread Lauri Kasanen
On Fri, 10 Jan 2014 03:57:45 +0100 srol...@vmware.com wrote: > From: Roland Scheidegger > > OpenGL does whole-point clipping, that is a large point is either fully > clipped or fully unclipped (the latter means it may extend beyond the > viewport as long as the center is inside the viewport). d3

[Mesa-dev] [PATCH] gallium: add bits for clipping points as tris (d3d-style)

2014-01-09 Thread sroland
From: Roland Scheidegger OpenGL does whole-point clipping, that is a large point is either fully clipped or fully unclipped (the latter means it may extend beyond the viewport as long as the center is inside the viewport). d3d9 (d3d10 has no large points) however requires points to be clipped aft