On Tue, Jan 19, 2016 at 10:42 AM, Nicolai Hähnle wrote:
> On 18.01.2016 22:08, Ilia Mirkin wrote:
>>
>> Make them akin to shader buffers, with no refcounting/etc. Just used to
>> pass data about the bound image in ->set_shader_images.
>>
>> Signed-off-by: Ilia Mirkin
>> ---
>>
>> I don't really s
On Tue, Jan 19, 2016 at 4:42 PM, Nicolai Hähnle wrote:
> On 18.01.2016 22:08, Ilia Mirkin wrote:
>>
>> Make them akin to shader buffers, with no refcounting/etc. Just used to
>> pass data about the bound image in ->set_shader_images.
>>
>> Signed-off-by: Ilia Mirkin
>> ---
>>
>> I don't really se
FWIW why exactly are pipe_sampler_view and pipe_surface ref counted?
These are all the same too from a high level perspective.
I guess though there'd be significant effort to change that...
Roland
Am 19.01.2016 um 04:08 schrieb Ilia Mirkin:
> Make them akin to shader buffers, with no refcounting
On 18.01.2016 22:08, Ilia Mirkin wrote:
Make them akin to shader buffers, with no refcounting/etc. Just used to
pass data about the bound image in ->set_shader_images.
Signed-off-by: Ilia Mirkin
---
I don't really see a reason why these were refcounted objects. It seems like
it would be conven
Make them akin to shader buffers, with no refcounting/etc. Just used to
pass data about the bound image in ->set_shader_images.
Signed-off-by: Ilia Mirkin
---
I don't really see a reason why these were refcounted objects. It seems like
it would be convenient to make these line up with shader buf