This patch is
Reviewed-by: Ian Romanick
On 05/16/2016 05:33 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> This is my attempt at fixing at least one of the UE4 bugs with GL4.3.
>
> If we are doing intrastage matching and hit anonymous structs, then
> we should do a record comparison instead o
From: Dave Airlie
This is my attempt at fixing at least one of the UE4 bugs with GL4.3.
If we are doing intrastage matching and hit anonymous structs, then
we should do a record comparison instead of using the names.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
Signed-off-by: Da