On 27.02.2018 15:07, Samuel Iglesias Gonsálvez wrote:
On 27/02/18 13:37, Tapani Pälli wrote:
On 01/30/2018 09:50 AM, Samuel Iglesias Gonsálvez wrote:
According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders"
section, the precision qualifier should match for uniform variables.
Thi
On 27/02/18 13:37, Tapani Pälli wrote:
>
>
> On 01/30/2018 09:50 AM, Samuel Iglesias Gonsálvez wrote:
>> According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders"
>> section, the precision qualifier should match for uniform variables.
>> This also applies to previous GLSL ES 3.x specs.
>
On 01/30/2018 09:50 AM, Samuel Iglesias Gonsálvez wrote:
According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders"
section, the precision qualifier should match for uniform variables.
This also applies to previous GLSL ES 3.x specs.
This 'if' checks the condition for uniform variables
Still unreviewed.
Sam
On 12/02/18 09:10, Samuel Iglesias Gonsálvez wrote:
> This patch is still unreviewed.
>
> Sam
>
>
> On 30/01/18 08:50, Samuel Iglesias Gonsálvez wrote:
>> According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders"
>> section, the precision qualifier should match for
This patch is still unreviewed.
Sam
On 30/01/18 08:50, Samuel Iglesias Gonsálvez wrote:
> According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders"
> section, the precision qualifier should match for uniform variables.
> This also applies to previous GLSL ES 3.x specs.
>
> This 'if' che
According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders"
section, the precision qualifier should match for uniform variables.
This also applies to previous GLSL ES 3.x specs.
This 'if' checks the condition for uniform variables, while for UBOs
it is checked in link_interface_blocks.cpp.