Re: [Mesa-dev] [PATCH] glsl: Add a lowering pass to remove reads of shader output variables.

2012-01-03 Thread Ian Romanick
On 01/03/2012 02:08 AM, Kenneth Graunke wrote: From: Vincent Lejeune This is similar to Gallium's existing glsl_to_tgsi::remove_output_read lowering pass, but done entirely inside the GLSL compiler. Signed-off-by: Vincent Lejeune Signed-off-by: Kenneth Graunke Reviewed-by: Ian Romanick Now

Re: [Mesa-dev] [PATCH] glsl: Add a lowering pass to remove reads of shader output variables.

2012-01-03 Thread Dave Airlie
On Tue, Jan 3, 2012 at 10:08 AM, Kenneth Graunke wrote: > From: Vincent Lejeune > > This is similar to Gallium's existing glsl_to_tgsi::remove_output_read > lowering pass, but done entirely inside the GLSL compiler. > > Signed-off-by: Vincent Lejeune > Signed-off-by: Kenneth Graunke All 3 work

[Mesa-dev] [PATCH] glsl: Add a lowering pass to remove reads of shader output variables.

2012-01-03 Thread Kenneth Graunke
From: Vincent Lejeune This is similar to Gallium's existing glsl_to_tgsi::remove_output_read lowering pass, but done entirely inside the GLSL compiler. Signed-off-by: Vincent Lejeune Signed-off-by: Kenneth Graunke --- src/glsl/Makefile.sources |1 + src/glsl/ir_optimization.h |