GLSL 4.00 and GL_ARB_gpu_shader5 introduced a new int -> uint implicit
conversion rule and updated the rules for modulus to use them. (In
earlier languages, none of the implicit conversion rules did anything
relevant, so there was no point in applying them.)
This allows expressions such as:
On 11/12/2015 02:25 PM, Kenneth Graunke wrote:
> GLSL 4.00 and GL_ARB_gpu_shader5 introduced a new int -> uint implicit
> conversion rule and updated the rules for modulus to use them. (In
> earlier languages, none of the implicit conversion rules did anything
> relevant, so there was no point in
On Thursday, November 12, 2015 02:48:34 PM Ian Romanick wrote:
> On 11/12/2015 02:25 PM, Kenneth Graunke wrote:
> > GLSL 4.00 and GL_ARB_gpu_shader5 introduced a new int -> uint implicit
> > conversion rule and updated the rules for modulus to use them. (In
> > earlier languages, none of the