[Mesa-dev] [PATCH] glsl: Correctly handle vector extract on function parameter

2015-11-12 Thread Jordan Justen
This commit accidentally used a '==' when '=' was intended. commit 96b22fb080894ba1840af2372f28a46cc0f40c76 Author: Kristian Høgsberg Kristensen Date: Wed Nov 4 14:58:54 2015 -0800 glsl: Use array deref for access to vector components Signed-off-by: Jordan Justen

Re: [Mesa-dev] [PATCH] glsl: Correctly handle vector extract on function parameter

2015-11-12 Thread Iago Toral
Reviewed-by: Iago Toral Quiroga On Thu, 2015-11-12 at 00:44 -0800, Jordan Justen wrote: > This commit accidentally used a '==' when '=' was intended. > > commit 96b22fb080894ba1840af2372f28a46cc0f40c76 > Author: Kristian Høgsberg Kristensen > Date: Wed

Re: [Mesa-dev] [PATCH] glsl: Correctly handle vector extract on function parameter

2015-11-12 Thread Matt Turner
On Thu, Nov 12, 2015 at 12:44 AM, Jordan Justen wrote: > This commit accidentally used a '==' when '=' was intended. > > commit 96b22fb080894ba1840af2372f28a46cc0f40c76 > Author: Kristian Høgsberg Kristensen > Date: Wed Nov 4 14:58:54 2015 -0800 >

Re: [Mesa-dev] [PATCH] glsl: Correctly handle vector extract on function parameter

2015-11-12 Thread Kristian Høgsberg
On Thu, Nov 12, 2015 at 12:44 AM, Jordan Justen wrote: > This commit accidentally used a '==' when '=' was intended. > > commit 96b22fb080894ba1840af2372f28a46cc0f40c76 > Author: Kristian Høgsberg Kristensen > Date: Wed Nov 4 14:58:54 2015 -0800 >