On Wed, 2015-10-14 at 16:18 +0300, Francisco Jerez wrote:
> "Lofstedt, Marta" writes:
>
> > I have found a couple of more places in linker.cpp where we loop up to
> > MESA_SHADER_FRAGMENT.
> > Should these now also be up to MESA_SHADER_COMPUTE instead?
> >
> Some might be oversights like this, b
> -Original Message-
> From: Francisco Jerez [mailto:curroje...@riseup.net]
> Sent: Wednesday, October 14, 2015 3:18 PM
> To: Lofstedt, Marta; Marta Lofstedt; mesa-dev@lists.freedesktop.org
> Subject: Re: [Mesa-dev] [PATCH] glsl: Enable split of lower UBOs and SSBO
>
"Lofstedt, Marta" writes:
> I have found a couple of more places in linker.cpp where we loop up to
> MESA_SHADER_FRAGMENT.
> Should these now also be up to MESA_SHADER_COMPUTE instead?
>
Some might be oversights like this, but I guess in some cases a loop up
to MESA_SHADER_FRAGMENT might be the
I have found a couple of more places in linker.cpp where we loop up to
MESA_SHADER_FRAGMENT.
Should these now also be up to MESA_SHADER_COMPUTE instead?
/Marta
> -Original Message-
> From: Marta Lofstedt [mailto:marta.lofst...@linux.intel.com]
> Sent: Wednesday, October 14, 2015 2:56 PM
Hi Marta,
Marta Lofstedt writes:
> From: Marta Lofstedt
>
> The split of Uniform blocks and shader storage block only loops
> up to MESA_SHADER_FRAGMENT and igonres compute shaders.
> This cause segfault when running the OpenGL ES 3.1 CTS tests
> with GL_ARB_compute_shader enabled.
>
> Signed-o
From: Marta Lofstedt
The split of Uniform blocks and shader storage block only loops
up to MESA_SHADER_FRAGMENT and igonres compute shaders.
This cause segfault when running the OpenGL ES 3.1 CTS tests
with GL_ARB_compute_shader enabled.
Signed-off-by: Marta Lofstedt
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src/glsl/linker.cpp |