On 17 February 2013 14:32, Ian Romanick wrote:
> On 02/12/2013 06:59 PM, Jordan Justen wrote:
>
>> Previously when an input varying was optimized out of the
>> FS we would still retain it as an output of the VS.
>>
>> We now build a hash of live FS input varyings rather
>> than looking in the FS
On 02/12/2013 06:59 PM, Jordan Justen wrote:
Previously when an input varying was optimized out of the
FS we would still retain it as an output of the VS.
We now build a hash of live FS input varyings rather
than looking in the FS symbol table. (The FS symbol table
will still contain the optimiz
On 02/12/2013 06:59 PM, Jordan Justen wrote:
Previously when an input varying was optimized out of the
FS we would still retain it as an output of the VS.
We now build a hash of live FS input varyings rather
than looking in the FS symbol table. (The FS symbol table
will still contain the optimiz
On 12 February 2013 18:59, Jordan Justen wrote:
> Previously when an input varying was optimized out of the
> FS we would still retain it as an output of the VS.
>
> We now build a hash of live FS input varyings rather
> than looking in the FS symbol table. (The FS symbol table
> will still conta
Paul, Ken,
In case you were interested, I confirmed that this fixes (or more
accurately it masks) the Steam Big Picture issue that Ken fixed in
09fbc298. (I checked the effects of this patch with 09fbc298 removed.)
You two had suspected this change might mask that particular issue.
-Jordan
On T
Previously when an input varying was optimized out of the
FS we would still retain it as an output of the VS.
We now build a hash of live FS input varyings rather
than looking in the FS symbol table. (The FS symbol table
will still contain the optimized out varyings.)
Signed-off-by: Jordan Justen