On 11/09/2011 08:36 AM, Paul Berry wrote:
I can't help but notice that in the above section, the comment says
"textureProjOffset", but the function declarations say "textureProj".
Is this a bug? The GLSL spec clearly calls these functions
"textureProjOffset". 130.frag seems to have a similar pr
On Wed, 9 Nov 2011 08:36:52 -0800, Paul Berry wrote:
Non-text part: multipart/mixed
Non-text part: multipart/alternative
> On 8 November 2011 10:40, Kenneth Graunke wrote:
>
> > From the GLSL 1.30 spec, section 8.7 "Texture Lookup Functions":
> > "In all functions below, the bias parameter is op
On 8 November 2011 10:40, Kenneth Graunke wrote:
> From the GLSL 1.30 spec, section 8.7 "Texture Lookup Functions":
> "In all functions below, the bias parameter is optional for fragment
> shaders. The bias parameter is not accepted in a vertex shader."
>
> This was a cut and paste mistake.
>
>
>From the GLSL 1.30 spec, section 8.7 "Texture Lookup Functions":
"In all functions below, the bias parameter is optional for fragment
shaders. The bias parameter is not accepted in a vertex shader."
This was a cut and paste mistake.
Signed-off-by: Kenneth Graunke
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src/glsl/builtins/profil