On 14 June 2018 at 10:12, Matt Turner wrote:
> On Wed, Jun 13, 2018 at 4:53 PM, Dave Airlie wrote:
>> From: Dave Airlie
>>
>> GLSL 4.60 offically added this but games and older CTS suites actually
>> had shaders that did this, we may as well enable it everywhere.
>> ---
>> src/compiler/glsl/gls
On Wed, Jun 13, 2018 at 4:53 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> GLSL 4.60 offically added this but games and older CTS suites actually
> had shaders that did this, we may as well enable it everywhere.
> ---
> src/compiler/glsl/glsl_parser.yy | 1 +
> 1 file changed, 1 insertion(+)
>
On 14/06/18 09:53, Dave Airlie wrote:
From: Dave Airlie
GLSL 4.60 offically added this but games and older CTS suites actually
had shaders that did this, we may as well enable it everywhere.
---
src/compiler/glsl/glsl_parser.yy | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compil
From: Dave Airlie
GLSL 4.60 offically added this but games and older CTS suites actually
had shaders that did this, we may as well enable it everywhere.
---
src/compiler/glsl/glsl_parser.yy | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/g