With the version cutoff fixed, this and the patch it builds on are
(squashed together or not):
Reviewed-by: Chris Forbes
On Fri, May 13, 2016 at 4:58 PM, Ilia Mirkin wrote:
> On Fri, May 13, 2016 at 12:51 AM, Dave Airlie wrote:
On Fri, May 13, 2016 at 12:51 AM, Dave Airlie wrote:
>>> second argument is for ES... 0 means "never").
>>
>> I see. (You can tell how much of this sort of code I've written...).
>>
>> I don't know that I'd trust me but it looks fine as far add I can see.
>> Thanks for taking
>> second argument is for ES... 0 means "never").
>
> I see. (You can tell how much of this sort of code I've written...).
>
> I don't know that I'd trust me but it looks fine as far add I can see.
> Thanks for taking care of 4.50 while you were in the neighborhood. For what
> it's worth,
Do we
On May 12, 2016 9:42 PM, "Ilia Mirkin" wrote:
>
> On Fri, May 13, 2016 at 12:41 AM, Jason Ekstrand
wrote:
> >
> > On May 12, 2016 9:29 PM, "Ilia Mirkin" wrote:
> >>
> >> interpolateAt* can only take input variables or an element
On May 12, 2016 9:41 PM, "Jason Ekstrand" wrote:
>
>
> On May 12, 2016 9:29 PM, "Ilia Mirkin" wrote:
> >
> > interpolateAt* can only take input variables or an element of an input
> > variable array. No structs.
> >
> > Further, GLSL 4.50 relaxes the
On Fri, May 13, 2016 at 12:41 AM, Jason Ekstrand wrote:
>
> On May 12, 2016 9:29 PM, "Ilia Mirkin" wrote:
>>
>> interpolateAt* can only take input variables or an element of an input
>> variable array. No structs.
>>
>> Further, GLSL 4.50 relaxes the
On May 12, 2016 9:29 PM, "Ilia Mirkin" wrote:
>
> interpolateAt* can only take input variables or an element of an input
> variable array. No structs.
>
> Further, GLSL 4.50 relaxes the requirement to allow swizzles, so enable
> that as well.
>
> This fixes the following
interpolateAt* can only take input variables or an element of an input
variable array. No structs.
Further, GLSL 4.50 relaxes the requirement to allow swizzles, so enable
that as well.
This fixes the following dEQP tests: