Cc stable?
Reviewed-by: Marek Olšák
Marek
On Sat, Jul 2, 2016 at 1:13 AM, Ilia Mirkin wrote:
> If a shader has an output array, it will get treated as though it were
> gl_FragData and rewritten into gl_out_FragData instances. We only want
> this to happen on the actual gl_FragData and not ever
If a shader has an output array, it will get treated as though it were
gl_FragData and rewritten into gl_out_FragData instances. We only want
this to happen on the actual gl_FragData and not everything else.
This is a small part of the problem pointed out by the below bug.
Bugzilla: https://bugs.