t; To: mesa-dev@lists.freedesktop.org
> Subject: [Mesa-dev] [PATCH] glsl: fix matrix stride calculation for std430's
> row_major matrices with two columns
>
> This is the result of applying several rules:
>
> From OpenGL 4.3 spec, section 7.6.2.2 "Standard Uniform Block Layout
This is the result of applying several rules:
From OpenGL 4.3 spec, section 7.6.2.2 "Standard Uniform Block Layout":
"2. If the member is a two- or four-component vector with components
consuming N basic machine units, the base alignment is 2N or 4N,
respectively."
[...]
"4. If the member is an a