Re: [Mesa-dev] [PATCH] glsl: fix shader storage block member rules when adding program resources

2015-10-22 Thread Samuel Iglesias Gonsálvez
On 22/10/15 08:29, Timothy Arceri wrote: > On Wed, 2015-10-21 at 12:18 +0200, Samuel Iglesias Gonsalvez wrote: >> Commit f24e5e did not take into account arrays of named shader >> storage blocks. >> >> Fixes 20 dEQP-GLES31.functional.ssbo.* tests: >> >> dEQP >>

Re: [Mesa-dev] [PATCH] glsl: fix shader storage block member rules when adding program resources

2015-10-22 Thread Timothy Arceri
On Wed, 2015-10-21 at 12:18 +0200, Samuel Iglesias Gonsalvez wrote: > Commit f24e5e did not take into account arrays of named shader > storage blocks. > > Fixes 20 dEQP-GLES31.functional.ssbo.* tests: > > dEQP > -GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.s >

[Mesa-dev] [PATCH] glsl: fix shader storage block member rules when adding program resources

2015-10-21 Thread Samuel Iglesias Gonsalvez
Commit f24e5e did not take into account arrays of named shader storage blocks. Fixes 20 dEQP-GLES31.functional.ssbo.* tests: dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.shared_instance_array