[Mesa-dev] [PATCH] glsl: for anonymous struct matching use without_array()

2016-06-05 Thread Dave Airlie
From: Dave Airlie With tessellation shaders we can have cases where we have arrays of anon structs, so make sure we match using without_array(). Fixes: GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in Signed-off-by: Dave Airlie --- src/compiler/glsl/link_vary

[Mesa-dev] [PATCH] glsl: for anonymous struct matching use without_array() (v2)

2016-06-05 Thread Dave Airlie
From: Dave Airlie With tessellation shaders we can have cases where we have arrays of anon structs, so make sure we match using without_array(). Fixes: GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in v2: test lengths match as well (Ilia) Signed-off-by: Dave A

[Mesa-dev] [PATCH] glsl: for anonymous struct matching use without_array() (v3)

2016-06-05 Thread Dave Airlie
From: Dave Airlie With tessellation shaders we can have cases where we have arrays of anon structs, so make sure we match using without_array(). Fixes: GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in v2: test lengths match as well (Ilia) v3: descend array leng

Re: [Mesa-dev] [PATCH] glsl: for anonymous struct matching use without_array() (v3)

2016-06-05 Thread Ilia Mirkin
On Sun, Jun 5, 2016 at 9:30 PM, Dave Airlie wrote: > From: Dave Airlie > > With tessellation shaders we can have cases where we have > arrays of anon structs, so make sure we match using without_array(). > > Fixes: > GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_