From: Dave Airlie
With tessellation shaders we can have cases where we have
arrays of anon structs, so make sure we match using without_array().
Fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
Signed-off-by: Dave Airlie
---
src/compiler/glsl/link_vary
From: Dave Airlie
With tessellation shaders we can have cases where we have
arrays of anon structs, so make sure we match using without_array().
Fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
v2:
test lengths match as well (Ilia)
Signed-off-by: Dave A
From: Dave Airlie
With tessellation shaders we can have cases where we have
arrays of anon structs, so make sure we match using without_array().
Fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
v2:
test lengths match as well (Ilia)
v3:
descend array leng
On Sun, Jun 5, 2016 at 9:30 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> With tessellation shaders we can have cases where we have
> arrays of anon structs, so make sure we match using without_array().
>
> Fixes:
> GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_