On Wed, 2017-08-02 at 10:47 +1000, Timothy Arceri wrote:
> On 06/07/17 19:12, Juan A. Suarez Romero wrote:
> > Check if shaders have transform feedback varyings also after the
> > post-link step.
> >
> > This fixes:
> > KHR-GL45.enhanced_layouts.xfb_vertex_streams
> > piglit/spec/arb_enhanced_layo
On 06/07/17 19:12, Juan A. Suarez Romero wrote:
Check if shaders have transform feedback varyings also after the
post-link step.
This fixes:
KHR-GL45.enhanced_layouts.xfb_vertex_streams
piglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing
---
src/compiler/glsl/glsl_to_nir.cpp | 3 +++
Reviewed-by: Marek Olšák
Marek
On Thu, Jul 6, 2017 at 11:12 AM, Juan A. Suarez Romero
wrote:
> Check if shaders have transform feedback varyings also after the
> post-link step.
>
> This fixes:
> KHR-GL45.enhanced_layouts.xfb_vertex_streams
> piglit/spec/arb_enhanced_layouts/gs-stream-location-
On Thu, 2017-07-06 at 11:12 +0200, Juan A. Suarez Romero wrote:
> Check if shaders have transform feedback varyings also after the
> post-link step.
>
> This fixes:
> KHR-GL45.enhanced_layouts.xfb_vertex_streams
> piglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing
> ---
> src/compiler/g
Check if shaders have transform feedback varyings also after the
post-link step.
This fixes:
KHR-GL45.enhanced_layouts.xfb_vertex_streams
piglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing
---
src/compiler/glsl/glsl_to_nir.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/c