Re: [Mesa-dev] [PATCH] glsl: make sure that interpolateAt arguments are variables

2016-05-13 Thread Eduardo Lima Mitev
Patch is: Reviewed-by: Eduardo Lima Mitev On 05/13/2016 05:55 AM, Ilia Mirkin wrote: > In the case of a constant, it might have been propagated through and > variable_referenced() returns NULL. Error out in that case. > > Fixes 3 dEQP tests: > > dEQP-GLES31.functional.shaders.multisample_inter

[Mesa-dev] [PATCH] glsl: make sure that interpolateAt arguments are variables

2016-05-12 Thread Ilia Mirkin
In the case of a constant, it might have been propagated through and variable_referenced() returns NULL. Error out in that case. Fixes 3 dEQP tests: dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_constant dEQP-GLES31.functional.shaders.multisam