Re: [Mesa-dev] [PATCH] glsl: set user defined varyings to smooth by default in ES

2016-02-16 Thread Ian Romanick
On 02/15/2016 11:26 PM, Iago Toral wrote: > On Tue, 2016-02-16 at 11:03 +1100, Timothy Arceri wrote: >> This is usually handled by the backends in order to handle the >> various interactions with the gl_*Color built-ins. >> >> The problem is this means linking will fail if one side on the >>

Re: [Mesa-dev] [PATCH] glsl: set user defined varyings to smooth by default in ES

2016-02-15 Thread Iago Toral
On Tue, 2016-02-16 at 11:03 +1100, Timothy Arceri wrote: > This is usually handled by the backends in order to handle the > various interactions with the gl_*Color built-ins. > > The problem is this means linking will fail if one side on the > interface adds the smooth qualifier to the varying

[Mesa-dev] [PATCH] glsl: set user defined varyings to smooth by default in ES

2016-02-15 Thread Timothy Arceri
This is usually handled by the backends in order to handle the various interactions with the gl_*Color built-ins. The problem is this means linking will fail if one side on the interface adds the smooth qualifier to the varying and the other side just uses the default even though they match.