Re: [Mesa-dev] [PATCH] glsl: use linked shaders rather than compiled shaders

2016-07-18 Thread Iago Toral
Reviewed-by: Iago Toral Quiroga On Mon, 2016-07-11 at 12:11 +1000, Timothy Arceri wrote: > At this point there is no reason not to be using the linked shaders, > using the linked shaders should be faster and will make things > simpler > for upcoming shader cache work. > > The previous variable

Re: [Mesa-dev] [PATCH] glsl: use linked shaders rather than compiled shaders

2016-07-16 Thread Timothy Arceri
Ping. On Mon, 2016-07-11 at 12:11 +1000, Timothy Arceri wrote: > At this point there is no reason not to be using the linked shaders, > using the linked shaders should be faster and will make things > simpler > for upcoming shader cache work. > > The previous variable name suggests the linked sha

[Mesa-dev] [PATCH] glsl: use linked shaders rather than compiled shaders

2016-07-10 Thread Timothy Arceri
At this point there is no reason not to be using the linked shaders, using the linked shaders should be faster and will make things simpler for upcoming shader cache work. The previous variable name suggests the linked shaders were intended to be used here anyway. --- src/compiler/glsl/linker.cpp