Reviewed-by: Iago Toral Quiroga
On Mon, 2016-07-11 at 12:11 +1000, Timothy Arceri wrote:
> At this point there is no reason not to be using the linked shaders,
> using the linked shaders should be faster and will make things
> simpler
> for upcoming shader cache work.
>
> The previous variable
Ping.
On Mon, 2016-07-11 at 12:11 +1000, Timothy Arceri wrote:
> At this point there is no reason not to be using the linked shaders,
> using the linked shaders should be faster and will make things
> simpler
> for upcoming shader cache work.
>
> The previous variable name suggests the linked sha
At this point there is no reason not to be using the linked shaders,
using the linked shaders should be faster and will make things simpler
for upcoming shader cache work.
The previous variable name suggests the linked shaders were intended
to be used here anyway.
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src/compiler/glsl/linker.cpp