Re: [Mesa-dev] [PATCH] glx: use correct table offset for glAreTexturesResidentEXT

2017-09-26 Thread Juan A. Suarez Romero
On Tue, 2017-07-25 at 11:43 +0100, Emil Velikov wrote: > On 25 July 2017 at 09:12, Nicolai Hähnle wrote: > > On 21.07.2017 16:57, Emil Velikov wrote: > > > > > > From: Emil Velikov > > > > > > The correct offset is 322 as opposed to 332. > > > Broken since the rework of GET_DISPATCH back in ~20

Re: [Mesa-dev] [PATCH] glx: use correct table offset for glAreTexturesResidentEXT

2017-07-25 Thread Emil Velikov
On 25 July 2017 at 09:12, Nicolai Hähnle wrote: > On 21.07.2017 16:57, Emil Velikov wrote: >> >> From: Emil Velikov >> >> The correct offset is 322 as opposed to 332. >> Broken since the rework of GET_DISPATCH back in ~2012. > > > This is kind of amazing. How did you run into this? > Looking at [

Re: [Mesa-dev] [PATCH] glx: use correct table offset for glAreTexturesResidentEXT

2017-07-25 Thread Nicolai Hähnle
On 21.07.2017 16:57, Emil Velikov wrote: From: Emil Velikov The correct offset is 322 as opposed to 332. Broken since the rework of GET_DISPATCH back in ~2012. This is kind of amazing. How did you run into this? Maybe add a simple touch test to piglit? Maybe use _gloffset_AreTexturesResiden

[Mesa-dev] [PATCH] glx: use correct table offset for glAreTexturesResidentEXT

2017-07-21 Thread Emil Velikov
From: Emil Velikov The correct offset is 322 as opposed to 332. Broken since the rework of GET_DISPATCH back in ~2012. Cc: mesa-sta...@lists.freedesktop.org Cc: Ian Romanick Fixes 99fee476a102 ("glx: Don't use glapitable.h at all") Signed-off-by: Emil Velikov --- I'm looking if we can purge mo