Re: [Mesa-dev] [PATCH] i915: fallback to swrast when gl_PointSize met

2012-02-22 Thread Yuanhan Liu
On Wed, Feb 22, 2012 at 12:24:11PM -0800, Eric Anholt wrote: > On Tue, 21 Feb 2012 23:21:07 +0800, Liu Aleaxander > wrote: > > This patch(the way to fix this issue) is a little weird, as we already > > fallbacked to swrast when handling gl_PointSize(in vertex shader). > > Sounds that we didn't fa

Re: [Mesa-dev] [PATCH] i915: fallback to swrast when gl_PointSize met

2012-02-22 Thread Eric Anholt
On Tue, 21 Feb 2012 23:21:07 +0800, Liu Aleaxander wrote: > This patch(the way to fix this issue) is a little weird, as we already > fallbacked to swrast when handling gl_PointSize(in vertex shader). > Sounds that we didn't fallback enough;) This patch servers as fixing the > gl_PointSize issue on

Re: [Mesa-dev] [PATCH] i915: fallback to swrast when gl_PointSize met

2012-02-21 Thread Liu Aleaxander
Sorry that I send the patch twice, the network connection here was terrifying bad just now. On 2/21/12, Liu Aleaxander wrote: > This patch(the way to fix this issue) is a little weird, as we already > fallbacked to swrast when handling gl_PointSize(in vertex shader). > Sounds that we didn't fallb

[Mesa-dev] [PATCH] i915: fallback to swrast when gl_PointSize met

2012-02-21 Thread Liu Aleaxander
This patch(the way to fix this issue) is a little weird, as we already fallbacked to swrast when handling gl_PointSize(in vertex shader). Sounds that we didn't fallback enough;) This patch servers as fixing the gl_PointSize issue on Pineview platform. Since the patch is a little weird, I thought a

[Mesa-dev] [PATCH] i915: fallback to swrast when gl_PointSize met

2012-02-21 Thread Liu Aleaxander
This patch(the way to fix this issue) is a little weird, as we already fallbacked to swrast when handling gl_PointSize(in vertex shader). Sounds that we didn't fallback enough;) This patch servers as fixing the gl_PointSize issue on Pineview platform. Since the patch is a little weird, I thought a