On Friday, February 20, 2015 10:33:18 AM Ben Widawsky wrote:
> On Fri, Feb 20, 2015 at 03:34:21AM -0800, Kenneth Graunke wrote:
> > On Thursday, February 19, 2015 10:48:08 PM Ben Widawsky wrote:
> > > When under dispatch_width=16 the previous code would allocate 2 registers
> > > for
> > > the pay
On Fri, Feb 20, 2015 at 03:34:21AM -0800, Kenneth Graunke wrote:
> On Thursday, February 19, 2015 10:48:08 PM Ben Widawsky wrote:
> > When under dispatch_width=16 the previous code would allocate 2 registers
> > for
> > the payload when only one is needed. This manifested itself through bugs on
>
On Thursday, February 19, 2015 10:48:08 PM Ben Widawsky wrote:
> When under dispatch_width=16 the previous code would allocate 2 registers for
> the payload when only one is needed. This manifested itself through bugs on
> SKL
> which needs to mess with this instruction.
>
> Ken though this might
On 20.02.2015 08:48, Ben Widawsky wrote:
> When under dispatch_width=16 the previous code would allocate 2 registers for
> the payload when only one is needed. This manifested itself through bugs on
> SKL
> which needs to mess with this instruction.
>
> Ken though this might impact shader-db, but
When under dispatch_width=16 the previous code would allocate 2 registers for
the payload when only one is needed. This manifested itself through bugs on SKL
which needs to mess with this instruction.
Ken though this might impact shader-db, but apparently it doesn't
Cc: Kenneth Graunke
Bugzilla: