[Mesa-dev] [PATCH] i965/vs: Fix flaky texture swizzling

2013-07-23 Thread Chris Forbes
If any component used the ZERO or ONE swizzle, its corresponding member in the `swizzle` array would never be initialized. We *mostly* got away with this, except when that memory happened to contain a value that clobbered another channel when combined using BRW_SWIZZLE4(). NOTE: This is a candidat

Re: [Mesa-dev] [PATCH] i965/vs: Fix flaky texture swizzling

2013-07-23 Thread Ian Romanick
On 07/23/2013 03:26 AM, Chris Forbes wrote: If any component used the ZERO or ONE swizzle, its corresponding member in the `swizzle` array would never be initialized. We *mostly* got away with this, except when that memory happened to contain a value that clobbered another channel when combined u

Re: [Mesa-dev] [PATCH] i965/vs: Fix flaky texture swizzling

2013-07-25 Thread Kenneth Graunke
On 07/23/2013 03:26 AM, Chris Forbes wrote: If any component used the ZERO or ONE swizzle, its corresponding member in the `swizzle` array would never be initialized. We *mostly* got away with this, except when that memory happened to contain a value that clobbered another channel when combined u

Re: [Mesa-dev] [PATCH] i965/vs: Fix flaky texture swizzling

2013-07-30 Thread Carl Worth
Chris Forbes writes: > NOTE: This is a candidate for stable branches. Thanks. I've now picked this to a 9.1 branch which I plan to push out soon. -Carl -- carl.d.wo...@intel.com pgp6AduBOvuys.pgp Description: PGP signature ___ mesa-dev mailing list