On Tue, 2016-03-15 at 12:07 -0700, Kenneth Graunke wrote:
> Now that we implement tessellation shaders, the TES might be the last
> stage enabled. If it's outputting points, then the primitive type
> reaching the SF is points. We need to account for this.
>
> Caught by Ilia Mirkin.
>
> Signed-o
Now that we implement tessellation shaders, the TES might be the last
stage enabled. If it's outputting points, then the primitive type
reaching the SF is points. We need to account for this.
Caught by Ilia Mirkin.
Signed-off-by: Kenneth Graunke
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src/mesa/drivers/dri/i965/gen6_sf_state.c |