Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-08 Thread Martin Steigerwald
Am Mittwoch, 6. Februar 2013 schrieb Daniel Vetter: > On Tue, Feb 05, 2013 at 10:40:28PM +0100, Martin Steigerwald wrote: > > Am Dienstag, 5. Februar 2013 schrieb Daniel Vetter: > > > On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote: > > > > About these messages: Uhm, bingo: > > >

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-06 Thread Daniel Vetter
On Tue, Feb 05, 2013 at 10:40:28PM +0100, Martin Steigerwald wrote: > Am Dienstag, 5. Februar 2013 schrieb Daniel Vetter: > > On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote: > > > About these messages: Uhm, bingo: > > > > > > merkaba:~> zgrep -i "GPU hung" /var/log/kern.log* >

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-05 Thread Martin Steigerwald
Am Dienstag, 5. Februar 2013 schrieb Daniel Vetter: > On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote: > > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: > > > On 02/02/2013 04:50 AM, Martin Steigerwald wrote: > > > > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: > >

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-05 Thread Daniel Vetter
On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote: > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: > > On 02/02/2013 04:50 AM, Martin Steigerwald wrote: > > > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: > > >> The old calculation was off by one in certain cases. Th

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-02 Thread Kenneth Graunke
On 02/02/2013 10:28 AM, Paul Berry wrote: On 2 February 2013 03:44, Kenneth Graunke mailto:kenn...@whitecape.org>> wrote: The old calculation was off by one in certain cases. The documentation contains a precise formula for how to calculate it, so just use that. Wow, thank you for put

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-02 Thread Martin Steigerwald
Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: > On 02/02/2013 04:50 AM, Martin Steigerwald wrote: > > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: > >> The old calculation was off by one in certain cases. The > >> documentation contains a precise formula for how to calculate it, so

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-02 Thread Kenneth Graunke
On 02/02/2013 04:50 AM, Martin Steigerwald wrote: Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: The old calculation was off by one in certain cases. The documentation contains a precise formula for how to calculate it, so just use that. Fixes random corruption in Steam's Big Picture Mod

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-02 Thread Jordan Justen
On Sat, Feb 2, 2013 at 3:44 AM, Kenneth Graunke wrote: > The old calculation was off by one in certain cases. The documentation > contains a precise formula for how to calculate it, so just use that. > > Fixes random corruption in Steam's Big Picture Mode, random corruption > in PlaneShift (since

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-02 Thread Paul Berry
On 2 February 2013 03:44, Kenneth Graunke wrote: > The old calculation was off by one in certain cases. The documentation > contains a precise formula for how to calculate it, so just use that. > Wow, thank you for putting in the time and effort to track this down, Ken. I spent a fair amount of

Re: [Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-02 Thread Martin Steigerwald
Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke: > The old calculation was off by one in certain cases. The documentation > contains a precise formula for how to calculate it, so just use that. > > Fixes random corruption in Steam's Big Picture Mode, random corruption > in PlaneShift (since t

[Mesa-dev] [PATCH] i965: Fix Vertex URB Read Length calculation in 3DSTATE_SF on Gen6.

2013-02-02 Thread Kenneth Graunke
The old calculation was off by one in certain cases. The documentation contains a precise formula for how to calculate it, so just use that. Fixes random corruption in Steam's Big Picture Mode, random corruption in PlaneShift (since the varying reordering code landed), and Piglit test .