Am Mittwoch, 6. Februar 2013 schrieb Daniel Vetter:
> On Tue, Feb 05, 2013 at 10:40:28PM +0100, Martin Steigerwald wrote:
> > Am Dienstag, 5. Februar 2013 schrieb Daniel Vetter:
> > > On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote:
> > > > About these messages: Uhm, bingo:
> > >
On Tue, Feb 05, 2013 at 10:40:28PM +0100, Martin Steigerwald wrote:
> Am Dienstag, 5. Februar 2013 schrieb Daniel Vetter:
> > On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote:
> > > About these messages: Uhm, bingo:
> > >
> > > merkaba:~> zgrep -i "GPU hung" /var/log/kern.log*
>
Am Dienstag, 5. Februar 2013 schrieb Daniel Vetter:
> On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote:
> > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
> > > On 02/02/2013 04:50 AM, Martin Steigerwald wrote:
> > > > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
> >
On Sat, Feb 02, 2013 at 09:22:55PM +0100, Martin Steigerwald wrote:
> Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
> > On 02/02/2013 04:50 AM, Martin Steigerwald wrote:
> > > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
> > >> The old calculation was off by one in certain cases. Th
On 02/02/2013 10:28 AM, Paul Berry wrote:
On 2 February 2013 03:44, Kenneth Graunke mailto:kenn...@whitecape.org>> wrote:
The old calculation was off by one in certain cases. The documentation
contains a precise formula for how to calculate it, so just use that.
Wow, thank you for put
Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
> On 02/02/2013 04:50 AM, Martin Steigerwald wrote:
> > Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
> >> The old calculation was off by one in certain cases. The
> >> documentation contains a precise formula for how to calculate it, so
On 02/02/2013 04:50 AM, Martin Steigerwald wrote:
Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
The old calculation was off by one in certain cases. The documentation
contains a precise formula for how to calculate it, so just use that.
Fixes random corruption in Steam's Big Picture Mod
On Sat, Feb 2, 2013 at 3:44 AM, Kenneth Graunke wrote:
> The old calculation was off by one in certain cases. The documentation
> contains a precise formula for how to calculate it, so just use that.
>
> Fixes random corruption in Steam's Big Picture Mode, random corruption
> in PlaneShift (since
On 2 February 2013 03:44, Kenneth Graunke wrote:
> The old calculation was off by one in certain cases. The documentation
> contains a precise formula for how to calculate it, so just use that.
>
Wow, thank you for putting in the time and effort to track this down, Ken.
I spent a fair amount of
Am Samstag, 2. Februar 2013 schrieb Kenneth Graunke:
> The old calculation was off by one in certain cases. The documentation
> contains a precise formula for how to calculate it, so just use that.
>
> Fixes random corruption in Steam's Big Picture Mode, random corruption
> in PlaneShift (since t
The old calculation was off by one in certain cases. The documentation
contains a precise formula for how to calculate it, so just use that.
Fixes random corruption in Steam's Big Picture Mode, random corruption
in PlaneShift (since the varying reordering code landed), and Piglit
test .
11 matches
Mail list logo