Re: [Mesa-dev] [PATCH] i965: Include VUE handles for GS with invocations > 1.

2016-07-21 Thread Ian Romanick
On my oes_shader_io_blocks branch (which enables GL_OES_geometry_shader), this fixes deqp-gles31.functional.geometry_shading.instanced.draw_2_instances_geometry_2_invocations deqp-gles31.functional.geometry_shading.instanced.draw_2_instances_geometry_8_invocations

Re: [Mesa-dev] [PATCH] i965: Include VUE handles for GS with invocations > 1.

2016-07-21 Thread Samuel Iglesias Gonsálvez
Reviewed-by: Samuel Iglesias Gonsálvez On 21/07/16 03:04, Kenneth Graunke wrote: > We always resort to the pull model for instanced GS inputs. So, we'd > better include the VUE handles, or else we can't actually pull anything. > > Cc: mesa-sta...@lists.freedesktop.org >

[Mesa-dev] [PATCH] i965: Include VUE handles for GS with invocations > 1.

2016-07-20 Thread Kenneth Graunke
We always resort to the pull model for instanced GS inputs. So, we'd better include the VUE handles, or else we can't actually pull anything. Cc: mesa-sta...@lists.freedesktop.org Signed-off-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +- 1 file