On Friday, December 1, 2017 3:08:07 PM PST Jordan Justen wrote:
> Fixes MESA_GLSL=cache_fb with piglit
> tests/spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.shader_test
>
> Fixes: 0610a624a12 i965/link: Serialize program to nir after linking for
> shader cache
> Bugzilla: https://bugs
Based on what you pasted on IRC the other day, I'm guessing the problem was
the missing unify_interfaces(). In any case, this looks much better. The
closer serialization happens to back-end shader compilation, the better.
Reviewed-by: Jason Ekstrand
On Fri, Dec 1, 2017 at 3:08 PM, Jordan Juste
Fixes MESA_GLSL=cache_fb with piglit
tests/spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.shader_test
Fixes: 0610a624a12 i965/link: Serialize program to nir after linking for shader
cache
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103988
Signed-off-by: Jordan Justen
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