When submitting the vertex buffers the i965 driver will try to recognise when
multiple attributes are using the same buffer so that it can submit a single
relocation for it and set a different offset in the attribute. Previously
however if the application happens to have the attributes in a struct
Neil Roberts writes:
> When submitting the vertex buffers the i965 driver will try to recognise when
> multiple attributes are using the same buffer so that it can submit a single
> relocation for it and set a different offset in the attribute. Previously
> however if the application happens to h
On Mon, Dec 01, 2014 at 05:37:27PM -0800, Eric Anholt wrote:
> Neil Roberts writes:
>
> > When submitting the vertex buffers the i965 driver will try to recognise
> > when
> > multiple attributes are using the same buffer so that it can submit a single
> > relocation for it and set a different o
On Monday, December 01, 2014 08:23:32 PM Neil Roberts wrote:
> When submitting the vertex buffers the i965 driver will try to recognise when
> multiple attributes are using the same buffer so that it can submit a single
> relocation for it and set a different offset in the attribute. Previously
> h
Ok, I've written a somewhat contrived test case here:
https://github.com/bpeel/glthing/tree/time-attribs
(Make sure to use the time-attribs branch)
The example draws a 1000 single-pixel points each with a separate draw
call. Each call uses a separate but identical VAO so that the driver
will be
On Tue, Dec 02, 2014 at 04:17:35PM +, Neil Roberts wrote:
> Ok, I've written a somewhat contrived test case here:
>
> https://github.com/bpeel/glthing/tree/time-attribs
>
> (Make sure to use the time-attribs branch)
>
> The example draws a 1000 single-pixel points each with a separate draw
>
On 12/02/2014 08:17 AM, Neil Roberts wrote:
> Ok, I've written a somewhat contrived test case here:
>
> https://github.com/bpeel/glthing/tree/time-attribs
>
> (Make sure to use the time-attribs branch)
>
> The example draws a 1000 single-pixel points each with a separate draw
> call. Each call u
On 12/02/2014 08:17 AM, Neil Roberts wrote:
> Ok, I've written a somewhat contrived test case here:
>
> https://github.com/bpeel/glthing/tree/time-attribs
>
> (Make sure to use the time-attribs branch)
>
> The example draws a 1000 single-pixel points each with a separate draw
> call. Each call u