Reviewed-by: Jordan Justen jordan.l.jus...@intel.com
On 2015-06-26 16:03:21, Kenneth Graunke wrote:
Adding new shader stages to a switch statement is less confusing than an
if-else-if ladder where all but the first case are fragment shader
specific (but don't claim to be).
Signed-off-by:
On 2015-06-26 16:03:21, Kenneth Graunke wrote:
Adding new shader stages to a switch statement is less confusing than an
if-else-if ladder where all but the first case are fragment shader
specific (but don't claim to be).
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
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On Saturday, June 27, 2015 05:00:22 PM Jordan Justen wrote:
On 2015-06-26 16:03:21, Kenneth Graunke wrote:
Adding new shader stages to a switch statement is less confusing than an
if-else-if ladder where all but the first case are fragment shader
specific (but don't claim to be).