[Mesa-dev] [PATCH] i965: Unhardcode a few more stage names and abbreviations.

2015-04-27 Thread Kenneth Graunke
The stage_abbrev and stage_name fields in backend_visitor provide what we need without any additional effort. It also means we'll get the right names for compute shaders, SIMD8 geometry shaders, and both kinds of tessellation shaders. This does unfortunately change the capitalization of the

Re: [Mesa-dev] [PATCH] i965: Unhardcode a few more stage names and abbreviations.

2015-04-27 Thread Anuj Phogat
On Mon, Apr 27, 2015 at 2:57 PM, Kenneth Graunke kenn...@whitecape.org wrote: The stage_abbrev and stage_name fields in backend_visitor provide what we need without any additional effort. It also means we'll get the right names for compute shaders, SIMD8 geometry shaders, and both kinds of

Re: [Mesa-dev] [PATCH] i965: Unhardcode a few more stage names and abbreviations.

2015-04-27 Thread Matt Turner
On Mon, Apr 27, 2015 at 2:57 PM, Kenneth Graunke kenn...@whitecape.org wrote: The stage_abbrev and stage_name fields in backend_visitor provide what we need without any additional effort. It also means we'll get the right names for compute shaders, SIMD8 geometry shaders, and both kinds of