On Friday, October 27, 2017 4:26:32 AM PDT Pohjolainen, Topi wrote:
> On Fri, Oct 27, 2017 at 03:02:59AM -0700, Kenneth Graunke wrote:
> > On Wednesday, October 25, 2017 10:37:37 AM PDT Topi Pohjolainen wrote:
> > > Fixes intermittent GPU hangs on Broxton with an Intel internal
> > > test case.
>
On Fri, Oct 27, 2017 at 03:02:59AM -0700, Kenneth Graunke wrote:
> On Wednesday, October 25, 2017 10:37:37 AM PDT Topi Pohjolainen wrote:
> > Fixes intermittent GPU hangs on Broxton with an Intel internal
> > test case.
> >
> > There are plenty of similar fragment shaders in piglit that do
> >
On Wednesday, October 25, 2017 10:37:37 AM PDT Topi Pohjolainen wrote:
> Fixes intermittent GPU hangs on Broxton with an Intel internal
> test case.
>
> There are plenty of similar fragment shaders in piglit that do
> not use any varyings and any uniforms. According to the
> documentation special
Fixes intermittent GPU hangs on Broxton with an Intel internal
test case.
There are plenty of similar fragment shaders in piglit that do
not use any varyings and any uniforms. According to the
documentation special timing is needed between pipeline stages.
Apparently we just don't hit that with
Hi,
Is there some reason/problem why this isn't in upstream repo yet?
If not, could somebody push it? (Topi is currently on vacation)
- Eero
On 25.09.2017 17:41, Eero Tamminen wrote:
Ran several tens of rounds on 2 different 18 EU BXT devices with the
patch -> no hangs. Earlier
Hi,
Ran several tens of rounds on 2 different 18 EU BXT devices with the
patch -> no hangs. Earlier that (internal) test-case always hung within
1-3 rounds.
Tested-by: Eero Tamminen
On 25.09.2017 16:39, Topi Pohjolainen wrote:
Fixes intermittent GPU hangs on
Fixes intermittent GPU hangs on Broxton with an Intel internal
test case.
There are plenty of similar fragment shaders in piglit that do
not use any varyings and any uniforms. According to the
documentation special timing is needed between pipeline stages.
Apparently we just don't hit that with