On 05/07/2013 03:53 PM, Eric Anholt wrote:
With EGL_KHR_gl_renderbuffer_iamge, we have the ability to render to
renderbuffers that are also textures, so the core Mesa FinishRenderTexture
hook doesn't get called. That hook also wasn't called in various cases
within the driver where we'd update te
On 05/07/2013 03:53 PM, Eric Anholt wrote:
With EGL_KHR_gl_renderbuffer_iamge, we have the ability to render to
renderbuffers that are also textures, so the core Mesa FinishRenderTexture
hook doesn't get called. That hook also wasn't called in various cases
within the driver where we'd update te
On 05/07/2013 04:46 PM, Ian Romanick wrote:
On 05/07/2013 03:53 PM, Eric Anholt wrote:
With EGL_KHR_gl_renderbuffer_iamge, we have the ability to render to
^
image
renderbuffers that are also textures, so the core Mesa
FinishRenderTexture
hook doesn't get c
On 05/08/2013 09:59 AM, Eric Anholt wrote:
Ian Romanick writes:
On 05/07/2013 03:53 PM, Eric Anholt wrote:
With EGL_KHR_gl_renderbuffer_iamge, we have the ability to render to
^
image
renderbuffers that are also textures, so the core Mesa FinishRenderTe
Ian Romanick writes:
> On 05/07/2013 03:53 PM, Eric Anholt wrote:
>> With EGL_KHR_gl_renderbuffer_iamge, we have the ability to render to
> ^
> image
>
>> renderbuffers that are also textures, so the core Mesa FinishRenderTexture
>> hook doesn't get called. Th
On 05/07/2013 03:53 PM, Eric Anholt wrote:
With EGL_KHR_gl_renderbuffer_iamge, we have the ability to render to
^
image
renderbuffers that are also textures, so the core Mesa FinishRenderTexture
hook doesn't get called. That hook also wasn't called in variou
With EGL_KHR_gl_renderbuffer_iamge, we have the ability to render to
renderbuffers that are also textures, so the core Mesa FinishRenderTexture
hook doesn't get called. That hook also wasn't called in various cases
within the driver where we'd update texture contents using the render
cache (like g