Re: [Mesa-dev] [PATCH] llvmpipe: bump glsl version to 140

2013-03-01 Thread Roland Scheidegger
Am 01.03.2013 08:50, schrieb Andreas Boll: 2013/3/1 srol...@vmware.com: From: Roland Scheidegger srol...@vmware.com texel offsets should have been the last missing feature (not sure if anything is actually missing for 140). In any case we still don't do OpenGL 3.0 (missing MSAA which will

[Mesa-dev] [PATCH] llvmpipe: bump glsl version to 140

2013-02-28 Thread sroland
From: Roland Scheidegger srol...@vmware.com texel offsets should have been the last missing feature (not sure if anything is actually missing for 140). In any case we still don't do OpenGL 3.0 (missing MSAA which will be difficult, plus EXT_packed_float, ARB_depth_buffer_float and

Re: [Mesa-dev] [PATCH] llvmpipe: bump glsl version to 140

2013-02-28 Thread Andreas Boll
2013/3/1 srol...@vmware.com: From: Roland Scheidegger srol...@vmware.com texel offsets should have been the last missing feature (not sure if anything is actually missing for 140). In any case we still don't do OpenGL 3.0 (missing MSAA which will be difficult, plus EXT_packed_float,