Am 01.03.2013 08:50, schrieb Andreas Boll:
2013/3/1 srol...@vmware.com:
From: Roland Scheidegger srol...@vmware.com
texel offsets should have been the last missing feature (not sure
if anything is actually missing for 140). In any case we still
don't do OpenGL 3.0 (missing MSAA which will
From: Roland Scheidegger srol...@vmware.com
texel offsets should have been the last missing feature (not sure
if anything is actually missing for 140). In any case we still
don't do OpenGL 3.0 (missing MSAA which will be difficult,
plus EXT_packed_float, ARB_depth_buffer_float and
2013/3/1 srol...@vmware.com:
From: Roland Scheidegger srol...@vmware.com
texel offsets should have been the last missing feature (not sure
if anything is actually missing for 140). In any case we still
don't do OpenGL 3.0 (missing MSAA which will be difficult,
plus EXT_packed_float,