- Original Message -
> On 11/22/2013 05:29 AM, Zack Rusin wrote:
> >> For me too, other than the fixed_position members, looks good. Thanks for
> >> your perseverance on this Zack!
> >
> > Thanks! ok, attached is a version that makes position and dx/dy 32bit
> > again, it seems to work g
On 11/22/2013 05:29 AM, Zack Rusin wrote:
For me too, other than the fixed_position members, looks good. Thanks for
your perseverance on this Zack!
Thanks! ok, attached is a version that makes position and dx/dy 32bit again, it
seems to work great. I have a question for you guys if you run th
> For me too, other than the fixed_position members, looks good. Thanks for
> your perseverance on this Zack!
Thanks! ok, attached is a version that makes position and dx/dy 32bit again, it
seems to work great. I have a question for you guys if you run the piglits:
./bin/triangle-rasterization-o
- Original Message -
> Great!
>
> Couple of comments inline.
>
> On 11/21/2013 12:02 AM, Zack Rusin wrote:
> > 8 bit precision is required by d3d10 but unfortunately
> > requires 64 bit rasterizer. This commit implements
> > 64 bit rasterization with full support for 8bit subpixel
> > pre
Great!
Couple of comments inline.
On 11/21/2013 12:02 AM, Zack Rusin wrote:
8 bit precision is required by d3d10 but unfortunately
requires 64 bit rasterizer. This commit implements
64 bit rasterization with full support for 8bit subpixel
precision. It's a combination of all individual commits
Looks great, Zack. That was a fun project, huh? :)
[...]
diff --git a/src/gallium/tests/graw/tri-large.c
b/src/gallium/tests/graw/tri-large.c
new file mode 100644
index 000..3fbbfb3
--- /dev/null
+++ b/src/gallium/tests/graw/tri-large.c
@@ -0,0 +1,173 @@
+/* Display a cleared blue window
8 bit precision is required by d3d10 but unfortunately
requires 64 bit rasterizer. This commit implements
64 bit rasterization with full support for 8bit subpixel
precision. It's a combination of all individual commits
from the llvmpipe-rast-64 branch.
Signed-off-by: Zack Rusin
---
src/gallium/d