Re: [Mesa-dev] [PATCH] llvmpipe: support 8bit subpixel precision

2013-11-22 Thread Jose Fonseca
- Original Message - > On 11/22/2013 05:29 AM, Zack Rusin wrote: > >> For me too, other than the fixed_position members, looks good. Thanks for > >> your perseverance on this Zack! > > > > Thanks! ok, attached is a version that makes position and dx/dy 32bit > > again, it seems to work g

Re: [Mesa-dev] [PATCH] llvmpipe: support 8bit subpixel precision

2013-11-22 Thread Roland Scheidegger
On 11/22/2013 05:29 AM, Zack Rusin wrote: For me too, other than the fixed_position members, looks good. Thanks for your perseverance on this Zack! Thanks! ok, attached is a version that makes position and dx/dy 32bit again, it seems to work great. I have a question for you guys if you run th

Re: [Mesa-dev] [PATCH] llvmpipe: support 8bit subpixel precision

2013-11-21 Thread Zack Rusin
> For me too, other than the fixed_position members, looks good. Thanks for > your perseverance on this Zack! Thanks! ok, attached is a version that makes position and dx/dy 32bit again, it seems to work great. I have a question for you guys if you run the piglits: ./bin/triangle-rasterization-o

Re: [Mesa-dev] [PATCH] llvmpipe: support 8bit subpixel precision

2013-11-21 Thread Jose Fonseca
- Original Message - > Great! > > Couple of comments inline. > > On 11/21/2013 12:02 AM, Zack Rusin wrote: > > 8 bit precision is required by d3d10 but unfortunately > > requires 64 bit rasterizer. This commit implements > > 64 bit rasterization with full support for 8bit subpixel > > pre

Re: [Mesa-dev] [PATCH] llvmpipe: support 8bit subpixel precision

2013-11-21 Thread Roland Scheidegger
Great! Couple of comments inline. On 11/21/2013 12:02 AM, Zack Rusin wrote: 8 bit precision is required by d3d10 but unfortunately requires 64 bit rasterizer. This commit implements 64 bit rasterization with full support for 8bit subpixel precision. It's a combination of all individual commits

Re: [Mesa-dev] [PATCH] llvmpipe: support 8bit subpixel precision

2013-11-20 Thread Brian Paul
Looks great, Zack. That was a fun project, huh? :) [...] diff --git a/src/gallium/tests/graw/tri-large.c b/src/gallium/tests/graw/tri-large.c new file mode 100644 index 000..3fbbfb3 --- /dev/null +++ b/src/gallium/tests/graw/tri-large.c @@ -0,0 +1,173 @@ +/* Display a cleared blue window

[Mesa-dev] [PATCH] llvmpipe: support 8bit subpixel precision

2013-11-20 Thread Zack Rusin
8 bit precision is required by d3d10 but unfortunately requires 64 bit rasterizer. This commit implements 64 bit rasterization with full support for 8bit subpixel precision. It's a combination of all individual commits from the llvmpipe-rast-64 branch. Signed-off-by: Zack Rusin --- src/gallium/d