Re: [Mesa-dev] [PATCH] mesa: Allow override of GL version with environment variables

2011-09-26 Thread Kenneth Graunke
On 09/26/2011 12:57 PM, Ian Romanick wrote: > On 09/26/2011 12:05 PM, Chad Versace wrote: >> It is necessary to manually set the GL version to 3.0 in order to run >> Piglit tests using glGetUniform*(). >> >> This patch allows one to override the version of an OpenGL, OpenGL >> ES1, or >> OpenGL ES2

Re: [Mesa-dev] [PATCH] mesa: Allow override of GL version with environment variables

2011-09-26 Thread Ian Romanick
On 09/26/2011 12:05 PM, Chad Versace wrote: It is necessary to manually set the GL version to 3.0 in order to run Piglit tests using glGetUniform*(). This patch allows one to override the version of an OpenGL, OpenGL ES1, or OpenGL ES2 context by setting the environment variable MESA_GL_VERSION,

Re: [Mesa-dev] [PATCH] mesa: Allow override of GL version with environment variables

2011-09-26 Thread Brian Paul
On Mon, Sep 26, 2011 at 1:05 PM, Chad Versace wrote: > It is necessary to manually set the GL version to 3.0 in order to run > Piglit tests using glGetUniform*(). > > This patch allows one to override the version of an OpenGL, OpenGL ES1, or > OpenGL ES2 context by setting the environment variable

[Mesa-dev] [PATCH] mesa: Allow override of GL version with environment variables

2011-09-26 Thread Chad Versace
It is necessary to manually set the GL version to 3.0 in order to run Piglit tests using glGetUniform*(). This patch allows one to override the version of an OpenGL, OpenGL ES1, or OpenGL ES2 context by setting the environment variable MESA_GL_VERSION, MESA_GLES1_VERSION, or MESA_GLES2_VERSION. C