On 09/26/2011 12:57 PM, Ian Romanick wrote:
> On 09/26/2011 12:05 PM, Chad Versace wrote:
>> It is necessary to manually set the GL version to 3.0 in order to run
>> Piglit tests using glGetUniform*().
>>
>> This patch allows one to override the version of an OpenGL, OpenGL
>> ES1, or
>> OpenGL ES2
On 09/26/2011 12:05 PM, Chad Versace wrote:
It is necessary to manually set the GL version to 3.0 in order to run
Piglit tests using glGetUniform*().
This patch allows one to override the version of an OpenGL, OpenGL ES1, or
OpenGL ES2 context by setting the environment variable MESA_GL_VERSION,
On Mon, Sep 26, 2011 at 1:05 PM, Chad Versace wrote:
> It is necessary to manually set the GL version to 3.0 in order to run
> Piglit tests using glGetUniform*().
>
> This patch allows one to override the version of an OpenGL, OpenGL ES1, or
> OpenGL ES2 context by setting the environment variable
It is necessary to manually set the GL version to 3.0 in order to run
Piglit tests using glGetUniform*().
This patch allows one to override the version of an OpenGL, OpenGL ES1, or
OpenGL ES2 context by setting the environment variable MESA_GL_VERSION,
MESA_GLES1_VERSION, or MESA_GLES2_VERSION.
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