Re: [Mesa-dev] [PATCH] mesa: Avoid segfault when getting an unbound transform feedback buffer name.

2012-01-04 Thread Kenneth Graunke
On 01/03/2012 02:11 PM, Paul Berry wrote: Previously we were using gl_transform_feedback_object::Buffers[i]-Name to service an indexed get request for GL_TRANSFORM_FEEDBACK_BUFFER_BINDING. However, if no buffer has been bound, gl_transform_feedback_object::Buffers[i] is NULL, so this was

[Mesa-dev] [PATCH] mesa: Avoid segfault when getting an unbound transform feedback buffer name.

2012-01-03 Thread Paul Berry
Previously we were using gl_transform_feedback_object::Buffers[i]-Name to service an indexed get request for GL_TRANSFORM_FEEDBACK_BUFFER_BINDING. However, if no buffer has been bound, gl_transform_feedback_object::Buffers[i] is NULL, so this was causing a segfault. This patch switches to using