On 02/17/2016 06:35 PM, Ilia Mirkin wrote:
The underlying format can be anything. Specifically in the stencil-only
case, it might be a depth/stencil format. However we still want to
refuse such an attachment when bound to GL_DEPTH, so we must check the
base format that the texture was created
The underlying format can be anything. Specifically in the stencil-only
case, it might be a depth/stencil format. However we still want to
refuse such an attachment when bound to GL_DEPTH, so we must check the
base format that the texture was created with, rather than backed out
from the