On Wed, Dec 9, 2015 at 5:23 PM, Brian Paul wrote:
> On 12/09/2015 11:43 AM, Ilia Mirkin wrote:
>>
>> On Mon, Dec 7, 2015 at 8:42 PM, Brian Paul wrote:
>>>
>>> When a buffer is created with GL_STATIC_DRAW, its contents should not
>>> be changed frequently. But that's exactly what one application
On 12/09/2015 11:43 AM, Ilia Mirkin wrote:
On Mon, Dec 7, 2015 at 8:42 PM, Brian Paul wrote:
When a buffer is created with GL_STATIC_DRAW, its contents should not
be changed frequently. But that's exactly what one application I'm
debugging does. This patch adds code to try to detect inefficie
On Mon, Dec 7, 2015 at 8:42 PM, Brian Paul wrote:
> When a buffer is created with GL_STATIC_DRAW, its contents should not
> be changed frequently. But that's exactly what one application I'm
> debugging does. This patch adds code to try to detect inefficient
> buffer use in a couple places. The
On 08/12/15 01:42, Brian Paul wrote:
When a buffer is created with GL_STATIC_DRAW, its contents should not
be changed frequently. But that's exactly what one application I'm
debugging does. This patch adds code to try to detect inefficient
buffer use in a couple places. The GL_ARB_debug_output
When a buffer is created with GL_STATIC_DRAW, its contents should not
be changed frequently. But that's exactly what one application I'm
debugging does. This patch adds code to try to detect inefficient
buffer use in a couple places. The GL_ARB_debug_output mechanism is
used to report the issue.