Brian Paul writes:
> glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just
> using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row()
> to convert texels from the hardware format to the GL format.
>
> Fixes issue reported by David Meng at Intel. The new piglit
> ext_packed_d
glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just
using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row()
to convert texels from the hardware format to the GL format.
Fixes issue reported by David Meng at Intel. The new piglit
ext_packed_depth_stencil-getteximage test ch