On 11/28/2011 01:50 AM, Yuanhan Liu wrote:
On Sat, Nov 26, 2011 at 09:01:51AM -0700, Brian Paul wrote:
On 11/23/2011 06:15 PM, Yuanhan Liu wrote:
On Wed, Nov 23, 2011 at 08:25:59AM -0700, Brian Paul wrote:
On 11/23/2011 02:26 AM, Yuanhan Liu wrote:
According opengl spec 4.2.pdf table 6.12 (Ve
On Sat, Nov 26, 2011 at 09:01:51AM -0700, Brian Paul wrote:
> On 11/23/2011 06:15 PM, Yuanhan Liu wrote:
> >On Wed, Nov 23, 2011 at 08:25:59AM -0700, Brian Paul wrote:
> >>On 11/23/2011 02:26 AM, Yuanhan Liu wrote:
> >>>According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
> >>>pa
On 11/23/2011 06:15 PM, Yuanhan Liu wrote:
On Wed, Nov 23, 2011 at 08:25:59AM -0700, Brian Paul wrote:
On 11/23/2011 02:26 AM, Yuanhan Liu wrote:
According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
page 515, the element buffer object is listed in vertex array object.
So, mo
On Wed, Nov 23, 2011 at 08:25:59AM -0700, Brian Paul wrote:
> On 11/23/2011 02:26 AM, Yuanhan Liu wrote:
> >According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
> >page 515, the element buffer object is listed in vertex array object.
> >
> >So, move the ElementArrayBufferObj insi
On 11/23/2011 02:26 AM, Yuanhan Liu wrote:
According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
page 515, the element buffer object is listed in vertex array object.
So, move the ElementArrayBufferObj inside gl_array_object to make
element buffer object per-vao.
This would fi
According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
page 515, the element buffer object is listed in vertex array object.
So, move the ElementArrayBufferObj inside gl_array_object to make
element buffer object per-vao.
This would fix most of(3 left) intel oglc vao test fail
S