This is cleaner than using glBindAttribLocation().
Not all drivers support the extension, but I don't think those drivers
use GLSL in the first place. Apparently some Meta shaders already use
GL_ARB_explicit_attrib_location, so I think it should be okay.
Honestly, I'm not sure how the old code w
Indeed, none of nouveau_vieux, radeon, or r200 support GLSL. Of
course, no classic driver except i965 supports #version 130, so those
are clear.
Reviewed-by: Matt Turner
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I thought I already had this patch, but it looks like it was on my to-do
list. I had patches to use GL_ARB_explicit_uniform_location, and those
needed GL_ARB_explicit_attrib_location (to get the layout keyword).
https://patchwork.freedesktop.org/patch/74220/ (and others... I'm not
sure why I have