The Mesa state tracker expects us to emit the fence even if it doesn't call
fence_finish. Notably, this occurs when glClientWaitSync is called with
timeout 0.
Fixes Portal and Left 4 Dead 2, which were both stalling on startup by
repeatedly calling glClientWaitSync with timeout 0 while waiting fo
On 07.05.2013 19:25, Bryan Cain wrote:
> The Mesa state tracker expects us to emit the fence even if it doesn't call
> fence_finish. Notably, this occurs when glClientWaitSync is called with
> timeout 0.
>
> Fixes Portal and Left 4 Dead 2, which were both stalling on startup by
> repeatedly calli