Re: [Mesa-dev] [PATCH] nv50, nvc0: fix integer MS resolves using 2d engine

2018-02-22 Thread Karol Herbst
Tested-by: Karol Herbst On Thu, Feb 22, 2018 at 5:34 AM, Ilia Mirkin wrote: > We don't want filtering for integer textures, same as depth/stencil. > > Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample > Signed-off-by: Ilia Mirkin

[Mesa-dev] [PATCH] nv50, nvc0: fix integer MS resolves using 2d engine

2018-02-21 Thread Ilia Mirkin
We don't want filtering for integer textures, same as depth/stencil. Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample Signed-off-by: Ilia Mirkin --- src/gallium/drivers/nouveau/nv50/nv50_blit.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)