Re: [Mesa-dev] [PATCH] nv50,nvc0: mark textures dirty on fb update

2019-01-22 Thread Karol Herbst
Reviewed-by: Karol Herbst On Mon, Jan 21, 2019 at 4:27 AM Ilia Mirkin wrote: > > We may have to flush the cache if there are any textures presently bound > that refer to the outgoing framebuffer. This is only checked at > validation time. > > Fixes a number of dEQP-GLES3.functional.fbo.color.rep

[Mesa-dev] [PATCH] nv50,nvc0: mark textures dirty on fb update

2019-01-20 Thread Ilia Mirkin
We may have to flush the cache if there are any textures presently bound that refer to the outgoing framebuffer. This is only checked at validation time. Fixes a number of dEQP-GLES3.functional.fbo.color.repeated_clear.sample.* tests, which would bind a texture, then clear it while the binding was