Hi Dave,
Am Dienstag, 14. November 2017, 23:28:38 CET schrieb Dave Airlie:
> From: Dave Airlie
>
> A lot of cubemap array piglits fail, port the texture type
> picking code from radeonsi which seems to fix most of them.
>
> For images I will port the rest of the code.
>
> Fixes:
> getteximage-
Makes sense.
Reviewed-by: Roland Scheidegger
Am 14.11.2017 um 23:28 schrieb Dave Airlie:
> From: Dave Airlie
>
> A lot of cubemap array piglits fail, port the texture type
> picking code from radeonsi which seems to fix most of them.
>
> For images I will port the rest of the code.
>
> Fixes
From: Dave Airlie
A lot of cubemap array piglits fail, port the texture type
picking code from radeonsi which seems to fix most of them.
For images I will port the rest of the code.
Fixes:
getteximage-depth gl_texture_cube_map_array-*
fbo-generatemipmap-cubemap array
getteximage-targets cube_ar