Re: [Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading

2014-09-02 Thread Glenn Kennard
On Mon, 01 Sep 2014 00:02:18 +0200, Glenn Kennard glenn.kenn...@gmail.com wrote: Signed-off-by: Glenn Kennard glenn.kenn...@gmail.com --- Tested on radeon 6670, all sample shading piglits pass, no regressions, as well as unigine valley basic, tesseract with MSAA enabled. It would be great if

Re: [Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading

2014-09-02 Thread Benjamin
It's also broken on RV770, tested with Valley 1.0 (64-bit) Basic preset. 2014-09-02 10:42 GMT+02:00 Glenn Kennard glenn.kenn...@gmail.com: On Mon, 01 Sep 2014 00:02:18 +0200, Glenn Kennard glenn.kenn...@gmail.com wrote: Signed-off-by: Glenn Kennard glenn.kenn...@gmail.com --- Tested on

Re: [Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading

2014-09-02 Thread Alexandre Demers
Hi Glenn, I've tried applying your patch on the latest mesa code and it could not be applied properly. Could you rebase your patch? I would be happy to test it on Cayman for you once done. Cheers. -- Alexandre Demers ___ mesa-dev mailing list

[Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading

2014-08-31 Thread Glenn Kennard
Signed-off-by: Glenn Kennard glenn.kenn...@gmail.com --- Tested on radeon 6670, all sample shading piglits pass, no regressions, as well as unigine valley basic, tesseract with MSAA enabled. It would be great if one or more people could test this on pre-evergreen hardware, and cayman, since I