Re: [Mesa-dev] [PATCH] radeonsi: Compute correct LDS size for fragment shaders.

2016-05-06 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Thu, May 5, 2016 at 10:33 PM, Bas Nieuwenhuizen wrote: > No sure where the 36 came from, but we clearly need at least > 48 bytes per attribute per primitive. > > Signed-off-by: Bas Nieuwenhuizen

[Mesa-dev] [PATCH] radeonsi: Compute correct LDS size for fragment shaders.

2016-05-05 Thread Bas Nieuwenhuizen
No sure where the 36 came from, but we clearly need at least 48 bytes per attribute per primitive. Signed-off-by: Bas Nieuwenhuizen --- src/gallium/drivers/radeonsi/si_shader.c | 9 ++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git